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Looking for participants!
I am currently looking for participants for my master thesis on color blindness and how it can affect gaming performance and experience. During testing, participants will be asked to do a quick survey and an Ishihara test, after which a color sorting puzzle game will be played. Testing takes about 30-45 minutes and is done…
Read moreNieuw! Visuospatieel neglect tijdens en na geriatrische revalidatie.
Tijdschrift voor Gerontologie en Geriatrie heeft een artikel opgenomen van Martine Kant-Bosma! Martine schreef over haar proefschrift met het onderwerp visuospatieel neglect tijdens en na geriatrische revalidatie.
Read moreNEW! Multitarget visual Search flexibly switches between concurrent and sequential search modes.
Abstract Investigations into people’s ability to use multiple working memory representations to concurrently search for targets have led to mixed findings. Although the discourse has predominantly centered around capacity limits in multitarget search, we here propose that people can switch between sequential and concurrent search. In Experiment 1 (n = 16 adults), manual responses and oculomotor…
Read moreNew! The Avatar as a Tool: The Critical Role of the First-Person Perspective in Linking Embodiment and Presence
Abstract In virtual reality, presence, (i.e. the feeling of being in a virtual environment), and embodiment, (i.e. the feeling of being an avatar within that environment), are closely related aspects of the user experience. Embodiment is thought to promote presence by providing a bodily reference through which users perceive and interact with the virtual environment….
Read moreComplex dynamical systems analysis as a potential measure for presence
Harris, J., Van Den Berg, J., Cox, R. F., Van Der Stigchel, S., & Nijboer, T. C. W. (2025). Complex dynamical systems analysis as a potential measure for presence. PRESENCE Virtual and Augmented Reality, 1–75. https://doi.org/10.1162/pres.a.10 Abstract The practical value of virtual reality applications appears to be linked to the user’s subjective sense of being…
Read moreNieuw! User experience of extended reality treatment for visuospatial neglect among patients and informal caregivers: Qualitative interview study.
Onze studie laat zien dat innovatieve XR-technologie veelbelovend is voor de behandeling van visuospatieel neglect. We onderzochten drie serious games: één in virtual reality en twee in augmented reality. Deze games zijn ontwikkeld om de reguliere behandeling, zoals visuele scantraining, te ondersteunen. Patiënten en mantelzorgers reageerden enthousiast: de games werden als leuk, motiverend en gebruiksvriendelijk…
Read moreNEW! Congruent movement training (CMT) for patients with spatial neglect: Perspectives of end-users on clinical implementation
In this study, end- user feedback was gathered on the tablet-based CMT and treatment delivery strategies. Fifteen clinicians and 10 SN patients played and evaluated the CMT game. The clinicians almost unanimously indicated a need to revise the in-game feedback on how patients played the game. Clinicians also deemed it feasible that some patients would…
Read moreNEW! Relying on the external world after stroke: Individual variability in compensation strategies in working memory use
To understand how stroke patients use their working memory when less-than-full-loading is allowed, we recorded eye-movements of patients (n = 15) and controls (n = 38) as an index of offloading. Both patients and controls avoided working memory loading and relied heavily on offloading. Strategies varied at the individual level, with a subset of patients…
Read moreCharlotte presenteerde op het DSSH congres
Op het DSSH-congres 2026 presenteerde Charlotte van de Wouw onderzoek naar het gebruik van virtual reality (VR) binnen de cognitieve diagnostiek van jongvolwassenen met niet-aangeboren hersenletsel (NAH). Traditionele neuropsychologische tests meten cognitieve vaardigheden onder gecontroleerde omstandigheden, maar geven beperkt inzicht in functioneren in het dagelijks leven. In dit onderzoek werd daarom een VR-taak gebruikt waarin deelnemers in…
Read moreUtrecht Brain Data Marketplace Event | 2 April (15:00–17:00)
Curious about the data available at Utrecht Science Park and how it could support or extend your research? Join us at the Utrecht Brain Data Marketplace Event on 2 April! During this afternoon, several interesting cohorts will briefly present their available data, followed by insights into finding data via Health Data Space Utrecht and the Netherlands Cohorts Consortium….
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