Associate Professor (Principal Investigator)
Tanja Nijboer
Utrecht University
Department of Experimental Psychology
Helmholtz Institute
Postdocs
Affiliation: Postdoctoral Researcher at Brain and Cognition, KU Leuven, Leuven, Belgium & Copromotor of Eileen Bousché
Investigating the potential of computational modelling, Bayesian statistics in combination with innovative technology for clinical neuropsychological diagnosis during my postdoctoral research. In addition, during my PhD I developed an immersive virtual reality rehabilitation game (i.e., HEMIRehapp) for hemispatial neglect. We plan to evaluate the efficacy and feasibility of this new rehabilitation approach in the next years.
Affiliation: University of Antwerp, Research Group MOVANT (Dept. Rehabilitation Sciences and Physiotherapy)
This joint UAntwerpen – Utrecht project evaluates whether looking into gaze control during walking may increase our insights into the sensory and cognitive functioning as well as postural control abilities of older adults prone to falls.
PhD Candidates
Basic mechanisms
Affiliation: Department of Experimental Psychology, Helmholtz Institute, Utrecht University
Background: BSc Psychology, MSc Neuropsychology, MSc Neuroscience & Cognition
How do patients with acquired brain injury employ their visual working memory to efficiently perceive and use visual information? Do conventional neuropsychological tasks tell the whole story or should we move on to novel paradigms? During the course of my PhD I will try to find out whether eye movement behavior can give insights in underlying (working) memory deficits after acquired brain injury, and whether and how this relates to findings on tasks used in standard neuropsychological assessment.
Affiliation: Department of Experimental Psychology, Helmholtz Institute, Utrecht University
Background: BSc. Psychology, MSc. Artificial Intelligence
Uncovering, at any given time, how many items are present in someone’s (visual) working memory is a complex task. I will investigate whether computational cognitive models can give insight into working memory usage based on gaze behaviour – and how experimental manipulations affect this usage of working memory. Additionally, I will investigate whether various patient populations use different working memory strategies as compared to healthy controls, by seeing whether machine learning models can dissociate between the two groups based on gaze behaviour and memory usage.
Affiliation: Department of public health and primary care, Leiden University Medical Center and Zorggroep Florence
Background: BSc Physical Therapy, MSc Neurorehabilitation and innovation, PhD candidate
A Dutch multicenter study to provide more insight into the process of VSN assessment in GR and to provide more insight into the stroke population with VSN during and after GR. The outcomes of the study will improve VSN assessments in GR neurorehabilitation and will ameliorate the insight of problems due to VSN in GR patients.
Mixed Reality
Affiliation: Utrecht University Experimental Psychology
Background: BSc. Psychology, MSc. Neuropsychology
Using Mixed Reality and Serious Gaming techniques to develop new neuropsychological outcome measures. Starting with assessing cognitive performance in children who underwent open heart surgery in early life with a VR Serious Game.
Affiliation: Utrecht University Experimental Psychology and Wilhelmina Children’s Hospital
Background: Neuropsychology
I am working on the ‘Playing for Cognition’ project (grant Stichting Hartekind), in which I will evaluate the effectiveness and feasibility of a Virtual Reality Serious Game for cognitive training in children with congenital heart disease.
Affiliation: Department of Experimental Psychology, Helmholtz Institute, Utrecht University
Background: B.Sc. Psychology, M.Sc. Cognition and Psychophysiology
I am a PhD student supervised by Tanja Nijboer and Stefan van der Stigchel. My background lies in cognition and attention, specifically in visual perception. My PhD project revolves around finding an objective measurement for the experience of presence, which is defined as “the feeling of being inside of a virtual environment”. I am interested in how the experience can be quantified and utilized in practical applications and in understanding which factors influence the experience of presence.
Affiliation: Department of Experimental Psychology, Helmholtz Institute, Utrecht University and Geriatrische Revalidatie Zorg, afdeling Onderzoek, Omring, Hoorn, Nederland
Background: Ergotherapeut en Master Digitale Innovatie in Zorg en Welzijn (M.A.)
Applying Augmented Reality(AR) to align treatments better to the needs of neglect patients. SE(AR)CH = Scan your Environment with AR to Create less Hamper in moving.
Affiliation: Department of Education, Utrecht University
Background: MSc Inclusive Education, PhD candidate
Project: I received funding from the DoY Thriving & Healthy Youth community, designed to foster interfaculty collaborations among junior researchers. Through that, I will join the research around the ‘Playing for Cognition’ project, since I would like to dive into the research field of mixed reality games for cognitive rehabilitation. Within this project, my focus will be on examining how individual differences among children with brain injury and congenital heart disease influence their performance when utilizing a VR Serious Game for cognitive assessment and training.
Non-invasive Brain Stimulation (NIBS)
Affiliation: PhD candidate at Maastricht University (Department of Cognitive Neuroscience, Brain Stimulation and Cognition lab) and Interakt Contour
Background: Health Sciences
I believe that NIBS has the potential to become a powerful therapeutic tool to treat neglect symptoms following stroke. My research projects aim to answer the question whether NIBS, specifically tACS, can be used to correct for the visuospatial attention bias typically seen in neglect patients.
Affiliation: Brain Stimulation and Cognition Group, Maastricht University
Background: Neuropsychology
In my current project we study whether high-definition transcranial electrical stimulation can help improve cognitive rehabilitation outcomes for neglect in subacute stroke patients. In this project we use an interactive digital test- and training programme that recruits the patient’s visuomotor system and provides in-depth insight into training progress.
Research Assistants
Mixed Reality
Affiliation: Research assistent at Utrecht University
Background: BSc Psychology, MSc Neuroscience & Cognition (currently)
I’ll be working with data from Virtual Reality simulations in different patient populations. With AI modeling we will evaluate the value of different outcome measures (eye tracking, navigation data) in dissociating between normal cognitive behavior and that after acquired brain injury.
Interns MSc
Digitised Neuropsychological Assessment (dNPA)
Background: BSc Biomedical sciences, currently Msc Biology of Disease at Utrecht University and Msc Data science & Society at Tilburg University
I will be working on a writing assignment in the form of a literature review at the SmartNeuroLab. I’ll dive into literature about computerized cognitive assessment for multiple sclerosis. By doing so, I hope to compare the various computerized cognitive assessments that are out there for multiple sclerosis.
For my thesis at SMARTneurolab, my focus is on translating and validating the CoCo-P scale into Turkish, specifically for use in a healthy Turkish-speaking population in the Netherlands. By validating the Turkish version of the CoCo-P, we seek to ensure that it reliably reflects the experiences of Turkish-speaking individuals in their everyday lives, thus improving the understanding of cognitive complaints and participation in this population.
Background: B.Sc. Psychology, VU Amsterdam, currently M.Sc. Neuropsychology at Utrecht University
I will be working on translating the CoCo-P questionnaire to Spanish and collecting data in Peru. The study aims to include participants from diverse backgrounds, covering both rural and urban populations and ensuring a wide range of gender, age, and socioeconomic status. This will help build a comprehensive baseline of how healthy participants respond to cognitive complaints in daily life. Additionally, we aim to collect data from patients in Peru, focusing on Spanish speakers and, where possible, bilingual participants who speak secondary languages commonly found in the region. The ultimate goal is to expand the use of the CoCo-P internationally for both clinical and research purposes
Background: BSc Psychology
I am working on a adaptation of the Coco-P project for a Turkish sample. By translating the Coco-P scale developed at SmartNeuroLab into Turkish, we will try to understand the daily life difficulties of people who have suffered traumatic brain injury in Turkey.
Mixed Reality
Background: BSc Psychology at Radboud University Nijmegen
For my thesis at SMARTneurolab, I will investigate the relevance of presence in a VR Serious Game for assessing cognitive performance in patients with ABI. Presence is defined as the sense of ‘being there’ in a VR environment. It remains largely unknown whether cognitive performance is influenced by the extent of presence in VR environments, and whether ABI patients and HC differ in the extent of presence experienced. Therefore, I will delve into those subjects during the next months.
Affiliation: VR Mental Health Lab at University Medical Center Groningen and department of Computing Science at Utrecht University
Background: BSc. Psychology, MSc. Artificial Intelligence, GSNS C-profile on science communication and informal science education
What are the ethical design criteria to use AI-powered avatars in VR as therapists? Currently, I am exploring this as part of my master thesis project with the use of focus groups. My aim is to co-design and develop an ethical framework in cooperation with the relevant stakeholders to inform future prototype developers of AI-powered therapists in VR. The initial framework will be based on the ethical framework for Ethics by Design for AI (Brey and Dainow, 2023).
Background: BSc in Psychology and am currently pursuing a Master’s in Neuropsychology.
My research focuses on the cognitive abilities of individuals with acquired brain injury (ABI), specifically how they perform in a virtual reality (VR) simulation of a fast-food restaurant. I aim to compare these performances to those of healthy controls and investigate how they correlate with traditional neuropsychological assessments. Additionally, I am interested in exploring the influence of prior experience in the hospitality industry on cognitive functioning, to understand how this experience might impact performance in both the VR simulation and traditional assessments. I look forward to working on this project and contributing to the field!
Background: BSc Psychology at University of Amsterdam
At SMARTneurolab, I will dive into the project of the Virtual restaurant to see to what extend VR can complement results form traditional pen and paper Neuropsychological assessments. Specifically, I will focus on the effect of familiarity with VR on VR-performance. I look forward to and writing my master thesis here.
Background: B.Sc. Psychology, Utrecht University, currently M.Sc. Neuropsychology at Utrecht University
For my thesis at the Smartneurolab, I will explore the use of a serious game like Koji’s Quest as a neuropsychological assessment tool for children with brain injury. My focus will be on comparing traditional neuropsychological assessments with serious games, investigating whether this innovative approach can enhance testing by incorporating more real-life situations.
Background: BSc Psychology, MSc Neuropsychology at Utrecht University (currently)
For my master thesis, I am investigating how executive functions in children (aged 8.5-13) with pediatric acquired brain injury differ from those of typically developing children, using a Virtual Reality-based assessment. I am contributing to a larger study led by Charlotte van de Wouw, where I will assist in the testing of typically developing children using the VR serious game, Koji’s Quest
Hi! My name is Bernice, I am 21 years old, and I am an enthusiastic neuropsychology student. For my master’s thesis, I will be supporting the SMARTneurolab team with the ongoing research project “Playing for Cognition.” I will focus on investigating the differences in memory between typically developing children and children with cognitive disabilities. I look forward to collecting data, deepening my understanding of the subject, and especially working with children.
Background: BSc Psychology at Utrecht University, MSc Neuropsychology at Utrecht University (currently)
For my master’s thesis, I will be contributing to the project ‘Het virtueel museum’ on the use of Augmented Reality (AR) in patients with neglect. My role involves administering the virtual museum test to a group of elderly healthy controls. I will collect data on their experience with this test and monitor their head movements while they engage in the AR game. Through this study, I aim to explore the similarities and differences in both the experience and head movement patterns between healthy controls and patients with neglect.
Interns BSc
Digitised Neuropsychological Assessment (dNPA)
Maroua Boutayeb, Manar Essaadi, Faroesha Muradin, Hafssa Maatougui
Mixed Reality
Boaz Hakvoort, Sam van Poelje, Mick Boersen, Karlijn Scheerder, Julie Poggio Voormolen, Baer Valize, Luc Liebrand
Alumni
There have been many others participating in this lab. Read more about them on our alumni page.