In all our research projects we focus on innovation in cognitive assessment and better, more tailor-made treatment of cognitive disorders after brain damage. Our current main research aims are the following:
Use this code to support our research
Basic mechanisms
To fully understand how we process visual information about the world around us, an integrative, multifaceted approach is urgently needed, bringing together methods and knowledge from experimental psychology, cognitive neuroscience, neuropsychology, and artificial intelligence. In this research line, we unravel the basic mechanisms underlying attention, multisensory integration and visual working memory. Our aim is to reveal how these different cognitive domains contribute to our perception of the daily visual world and fuel the development of a new generation of tools that can potentially be used to assess patients with neuropsychological impairments.
One of the consequences of brain damage is impairment in cognitive functions. In clinical settings, patients with brain damage usually receive conventional neuropsychological pen-and-paper tests (NPA) to estimate cognitive performance per cognitive domain. A well-known issue in NPA is the discrepancy between ’normal’ final scores of patients (especially with milder consequences of brain damage) and the patient’s cognitive complaints during daily life situations (e.g. work, family, social gatherings). Within this line of research, the overarching aim is to improve clinical neuropsychological assessment. To this aim, we investigate the added value of a dNPA, specificity of novel outcome measures that can only be used when using a computer, and relations between patients’ performances on those digitized tests and complaints in daily life.
Cognitive rehabilitation is aimed to improve cognitive functions to promote functional independence during activities of daily living and participation. Current estimations of strengths and weaknesses with respect to cognition are done with use of conventional pen-and-paper tests, which lack ecological validity. Mixed Reality (Virtual Reality, Augmented Reality, Serious Games) have the potential to mimic the dynamics of daily life situations and interactions with the environment and could potentially be used to advance (or enhance) both cognitive assessment and training. Within this line of research, we have several aims. First, we investigate the more basic aspects of Mixed Reality such as cyber sickness and improving and estimating presence. Second, we develop novel outcome measures to estimate cognitive skills, such as eye tracking features, motion tracking features, and fluctuations in performance during interactions. Last, we set up clinical studies with different groups of patients that have primary or secondary brain damage, young and older, to further clinical cognitive assessment and training.